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It is United States blufor Vs. Russia Opfor and the 2 sides battle it out with real weapons of todays militaries and real vehicles. I'm not advertising so I shouldn't get banned from the steam discussions again for this. The original vanilla King of the Hill isn't V10 like Rhs koth. What this means you ask? Well the Codefourgaming RHS King of the Hill stores all stats in an online database so you will never lose your stats or levels.
The player menu is updated and shows your career stats on RHS like your total amount of kills and vehicles destroyed in all of the rounds you play put together.
Plus all of the weapons are real. You start off with the m16 with single or burst fire rates for the US side and a basic ak74 on the Russian team. Unfortuneately these guns are not compatible with scopes but if you save up 25k you can buy an Ak74 that can have very many different variants of scopes or an M4a1 that is compatible with scopes. The ak 74 I have costed 35k total with a Kobra scope and for the US side I bought an m4a1 with a red dot scope for 35k total.
I don't like the idea of United States Vs. Russia due to the fact that a war of that caliber would destroy humanity and ruin the planet but luckily this is just a game and there is no BS being spammed on the mic about which country is better. I really don't like war. I get my bloodshedding done on the internet. Not in real life. Or maybe you just want to try out something new that isnt role playing.
Either way, its worth it. After you get some levels and cash you will really see what RHS has to offer. With RHS you have to start from level 1 but its totally worth it. Especially if your regular koth stats become lost.
The mods you will need can be found on the king of the hill discord.For ban appeals, go to our Discord. KotH server rules Updated: Dec 6, Teamkilling Intentional teamkilling in any form will not be tolerated and can result in a ban. In-game VON abuse Players found to be abusing side channels with voice chat may receive a ban.
Other players breaking the rules is not an excuse for you to do so If you observe rule-breakers, report them to staff and let us handle it. Knowingly aiding and abetting a cheater may also result in a ban. This includes ramming friendly vehicles and running over teammates at spawn. Friendly asset theft Anyone found to be stealing assets from other teammates may recieve a ban. This includes looting teammates waiting to be revived.
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Seize, Control, Defend.
Spawn camping You are allowed to spawncamp granted that you don't enter the enemy safezone, with the exception of air vehicles chasing enemy vehicles back into their safezone. Also see "Abusing safezone". Abusing safezone You are allowed to shoot from safezone only if you are being spawn camped. In both cases you are allowed to fire from your safezone to defend yourself. Ramming with air vehicles Do not use air vehicles as suicide weapons against the enemy. Going afk for a short period of time is fine like minutes.
Ban evasion Anyone found to be evading a ban with another account will have his ban extended or changed to perm on ALL owned accounts. Map drawing Map drawing is meant for teams to share visual tactical information, not for drawing doodles. There are 5 reserved slots on all servers.
Arma3 RHS KOTH (Band of Brothers Servers)
Rules are enforced by server staff at their discretion. Any complaints about server staff must be directed to a senior admin. Ask for one in TS or Discord. All of the above are subject to change at any time and without warning. It is your responsibility to keep yourself updated.It appears that the suppressor does not work on the m14 EBR-RI Other than that i really love this work your team has done. Big thanks!
PS - Thanks for the great documentation for classnames etc! Why is there no night-vision? Why are combat medics available for the US side, but not included in the rifle squads? Very good mod, cannot say that enough. I do have some issues myself though. The weapons for the Russian faction aren't really up to par for me Check out the HLC AK mod and you cant mount flashlights on any of the guns for either faction.
Next I would say the vehicle selection for the Russian faction is vastly superior to the vehicle selection for the US forces. Other than those issues everything else is great, especially the vehicles. Their interiors are amazing and the attention to detail is great. When I have both the russian and american armed forces enabled at the same time my game freezes when I attempt to start a new lobby? It doesn't happen if I have either of them disabled, but as soon as they're both enabled it freezes up when doing that.
I am having the bradley issue aswell, however AI seems to be able to shoot the main gun. But still a very high quality mod.
Awesome work. I've just started having issues with the Mi variants. Both grey and camo ones lose all their fuel as soon as the engine is turned on. I know they worked before, So I'm not sure what the problem is. Login Register Lost your password? Date: Comments: 45 Rating: 1. Thanks a lot for this! The only thing it needs now are some more USMC units. Can't wait to see whats next! RHS: Escalation is no longer supported! Instead you should download the seperate packs. Copyright c - Armaholic.
Date: Comments: 45 Rating: 1 2 3 4 5 6 7 8 9 Forgot your password? By Zlatan Ibrahimovic Started 4 hours ago. By Major Hippo Started March By bugmonty Started Yesterday at AM. As you play you will gain experience which will in turn unlock new gear and vehicles to aid your teams efforts to control the zone.
Our Servers. In this version of the award winning sector control mission you play as Nato or Russian forces. Just like in vanilla KotH you will gain experience by playing which will in turn unlock new gear and vehicles to aid your teams efforts to control the zone.
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Zlatan Ibrahimovic Member Application. Major Hippo Member Application. Signature mismatch koth Sign In Sign Up.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Arma 3 Store Page. Global Achievements. Global Leaderboards. Silles von GVMP. View Profile View Posts. Showing 1 - 15 of 24 comments. Boneboys View Profile View Posts. Player menu : enter v10 and press enter. Join CodeFourGaming Discord. Bouba palolo View Profile View Posts. Code V11 is also Working for 1 hr Xp boost.
Extal View Profile View Posts. Divinus View Profile View Posts. How many times can one thread be revived? Sandman View Profile View Posts. Berlioz View Profile View Posts. Originally posted by CrimsonJupiter :. Originally posted by kasino :. Per page: 15 30 Date Posted: 27 Apr, pm.Home Discussions Workshop Market Broadcasts. Install Steam. Arma 3 Store Page.
It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Arma 3. Please see the instructions page for reasons why this item might not work within Arma 3. This item will only be visible to you, admins, and anyone marked as a creator.
This item will only be visible in searches to you, your friends, and admins. Description Discussions 0 Comments Description Discussions Comments. This item has been added to your Favorites. A collection of 8 items created by. Red Hammer Studios. Sa-Matra Development. Please note, JSRS sound mod items are optional. Items 8. Created by Red Hammer Studios. Created by LordJarhead. My personal creation of a new audiovisual direction.
RHS King of the Hill!
With more than a few thousand new sound effects Goa 20 Jan am. Thanks to Wasabi and C4G great admins!! Thanks a lot!!!!!!! Can anybody help me? Leonid 10 Apr, am. Can't connect RHSSAF enabled: something rhssaf vehicle something rhssaf backpacks something rhssaf guns sometihng rhssaf uniforms are not allowed on the server.
HanBrolo 21 May, am. Is the DLC required to play the new v10? Rossi 14 May, pm. Sirius Cakes 5 May, am. How do you switch to top down attack on the javelin? And why does it take 30 seconds to lock on to one vehicle with the javelin?Russian Federation armed forces brought to Arma 3 in full glory!
Dozens of vehicles of every variety, units and weapons, all modeled and textured to the finest details and packed with features. The mod contains a a large array of content representing almost all branches of the Russian military. When you download the pack this is what you can expect to find inside:. The mod doesn't just come with content. This is after all a total modification!
Expect to see the following things:. The easiest and fastest way to be always up to date is to use the updater.Arma 3 KOTH RHS HC: The undetectable (single streak)
This is our primary release method. Other methods maybe a bit delayed after release as they require some time to update. Status: Current Release Date: Status: Obsolete Release Date: Fixed BMD-4 bad weapon selection. Minor fix to submunition variant of ZU ammo. Base ammo was missing airfriction param leading to reduced accuracy of AI in AA mode. Vehicle can now be fully retextured with hiddenSelectionsTextures etc.
Regenerated components to fix. Opening cargo doors on Mi-8s was not blocking units from sitting in the correct seats on some variants. Main gun max elevation can now be achieved only via 1PZ3 commander override. Fixed typo in air weapons config weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that. Removed some unnecessary config definitions from root config which could cause issues with other mods loaded.
Better appearance on Su hardpoints. By default option is turned off. PAK-FA was missing some radar size properties. Version with external pylons is now easier to detect by radars. Some Kh variants could not be fired magazines weren't defined as compatible with their intended launcher weapon. Some of the russian missiles were missing missileKeepLockedCone parameter reducing their off bore capabilities.
Some crew-served weapons unintentional inherited Fire Control System following Arma 3 v1. Visual artifacts on iron sights of weapon models containing alpha textures, when looking through certain scope attachments. Removed old female faces and assigned default Russian ones to the former classnames, at request of author.
Also it's easier to carry feature from BMP1 now.
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